RULES SUMMARY
Gear Rules and Weapons
Map Pool
All maps must be picked from the following map pool:
Clam Blitz: Scorch Gorge / Museum D'Alfonsino / Inkblot Art Academy / Um'ami Ruins / Barnacle and Dime / Crableg Capital
Rainmaker: Scorch Gorge / Eeltail Alley / Mincemeat Metalworks / Undertow Spillway / Humpback Pump Track / Bluefin Depot
Splat Zones: Museum D'Alfonsino / MakoMart / Flounder Heights / Brinewater Springs / Bluefin Depot / Robo ROM-en
Tower Control: Hagglefish Market / Hammerhead Bridge / Sturgeon Shipyard / Brinewater Springs / Manta Maria / Shipshape Cargo Co.
Turf War: Mahi-mahi Resort / Inkblot Art Academy / Sturgeon Shipyard / MakoMart / Wahoo World / Humpback Pump Track
Update (26/02): As of Week 2 we will be using a new updated map list, the maps above have been updated to show this change.
Game Mode and Map Selection
All games will be best of 5. The game modes will be played in the order of the weekly mode rotation. Turf War will always be the first game mode, the other four game modes will rotate each week, with the final mode being the second mode of the following week. The home team will select the map to play in the first game. In subsequent games, the loser of the previous map chooses the next map.
Week 1
Week 2
Week 3
Week 4
Maps and modes are subject to change before or during the NSE Spring
Click here to download the full rule book
Players are expected to uphold the NSE Code of Conduct whilst competing in this tournament
All decisions regarding the interpretation and enforcement of these rules are at the sole discretion of the NSE Admin Team, whose decisions are final.
These rules may be amended, changed or supplemented when required by the NSE Admin Team to ensure fair play and competitive integrity.