Information
RULES SUMMARY
- All players must be current students from the same university.
- Teams must have at least 5 players. Teams may add/remove players from team between weeks.
- If teams are more than 20 minutes late they will forfeit a map.
- Check-in deadline is 6:30pm. Teams who don't check-in will not get games for that evening.
- Offensive player and team names are not allowed.
- Verbal abuse is not allowed. In particular any use of racist, sexist, homophobic or any other discriminatory language will lead to a minimum 3-week suspension.
- All games should be played on the servers provided. Complete server settings can be found in the full rules.
- Custom player models are not allowed.
- The following in-game overlays are authorised, all others are forbidden:
- cl_showpos 1
- cl_showfps 1
- net_graph 1
- cl_showdemooverlay 1 / -1
- Using pause during a round is forbidden (freezetime and once a round has been concluded does not count as during).
- Teams are allowed four 30 second tactical pauses per map. Teams may also pause to resolve technical issues.
- Teams may use coach spectator slot on the server. Coaches must be from the same university as players.
- Jump + Throw grenade binds are allowed.
Map Veto - Best of Three
The higher seeded team can elect to be Team A or Team B within the following process:
- Team A bans 1 map
- Team B bans 1 map
- Team A picks the map for game 1 and Team B has side choice
- Team B picks the map for game 2 and Team A has side choice
- Team B bans 1 map
- Team A picks the third map and Team B has side choice
Map Veto - Best of One
The higher seeded team can elect to be Team A or Team B within the following process:
- Starting with Team A, teams take turns to veto one map until only one map remains.
- Choice of side starting side will be determined by a knife round.
All matches will be run using the current active duty map pool.